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I contributed level design and companion curriculum to The Radix Endeavor, a multiplayer educational video game designed to teach high school math and science topics.

I created the initial design documentation for the swamp and volcano biomes, creating fantasy plants and animals that would behave in accordance to real-world biological principles. I designed food webs for each area in support of ecology, evolution, and genetics quest lines.

I also wrote quest lines and character dialogue for and genetics lessons. They provided a compelling storyline as well as progressively challenging tasks. All quest tasks are aligned with Common Core Standards for Mathematics and the Next Generation Science Standards. You can view the teacher guides and walkthrough videos for each here: Window of Opportunity, Rubble Rouser, Under Construction, and Breeders Beware

I also created teacher resources and implementation guides, as well as developing a website where teachers can access materials, videos, and other aids.

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