nuWorld is a video game designed as part of my MIT course Games for Social Change. My team submitted it to the Create UNAOC competition for apps that foster intercultural communication. We received an Honorable Mention for our work on this game.
In nuWorld, players take on the role of an immigrant who arrives in a new country with no money, no friends, and no plan. They must navigate the new culture to meet their needs, solve problems, and become successful. The purpose of the game is to give players an experience of "foreignness" - they encounter bias, stereotypes, and misconceptions as they interact with characters within the world. As players progress through the game, they will experience how different characters respond differently based on their perceptions of the immigrant character.
Players are given quests that they must accomplish, and, in doing so, increase both their social and language skill. The skill levels will affect how other characters respond and what options are available. However, there is only a limited amount of time available, so players must choose carefully what actions will be the best use of their time.