Grade school curriculum is filled with artificial divisions: between units, chapters, classes, subjects, and grades. However, students need to be able to draw connections between all of what they’ve learned in order to be successful in college or their careers. An interdisciplinary framework of knowledge provides students with a context into which they can add new information, setting themselves up for future success.

Divergence is a multiplayer card game intended to teach upper elementary grade students interdisciplinary thinking skills. The game rewards a student's ability to make connections between people, places, things, and ideas drawn from many different subject areas. Students use physical cards to tangibly and spatially arrange concepts. The game encourages students to create their own meaning and draw their own connections between ideas to help them develop a framework for future learning. The goal is to assist students in developing their own network of connections so that they can more easily connect new material to what they have already learned.

 Each card in the deck  features a concept from K-5 curricula, and includes a picture and a brief description that indicates a few possible connections. The object of the game is to create a chain of connections between two cards. Connections must be universal, meaningful, positive, and direct. This limits players to connections that support understanding and future learning. The other players will decide if a proposed connection is valid. The game is designed to reward players who are most creative and insightful, and are able to see the less obvious connections between ideas.